God's Eye
Interactive projected light — draw on an iPad, watch it kaleidoscope across the wall. Its own page →
Cyber Chase — Austin, TX
Audiovisual performance and interactive work: TouchDesigner, lasers, projection, lighting installations, browser games and generative art.
A twenty-minute immersive set built as a single arc through the four classical elements — Earth into Water into Fire into Air. Each movement had its own visual grammar and its own failure mode, and the transitions were the hard part.
The visuals run on a feedback loop in TouchDesigner: each frame is fed back into itself, warped, and re-lit, so the imagery grows rather than being drawn. Audio drives the warp. Lasers and projection are aimed to occupy the same volume of air, which is what makes the room feel solid rather than screened.
[ADD: what you'd do differently, or the one moment the room reacted to. One specific sentence beats a paragraph of description.]
A farming game that runs entirely in the browser — no engine, no build pipeline worth mentioning. Procedural growth systems, persistent save state, and a hand-rolled render loop on top of Three.js.
The interesting part was never the farming. It was making growth feel like it was happening whether or not you were watching: plants advance on a simulated clock, and the world reconciles itself when you come back.
[ADD: a link people can click and play, and one screenshot that shows motion rather than a static field.]
[TWO OR THREE PARAGRAPHS. What it was, one technical decision that mattered, and one thing that surprised you. Write it the way you'd explain it to another builder, not to a client.]
[Three features is enough. If you have a fourth that's stronger than one of these, swap it in rather than adding.]
Interactive projected light — draw on an iPad, watch it kaleidoscope across the wall. Its own page →
[One line. Scanner, optics, control chain — whatever the actual interesting bit was.]
[One line.]
[One line.]
Hardware control surface mapped to the TouchDesigner network, so a set can be played rather than triggered.
Cyber Chase is the audiovisual and interactive work of Chase Terry, a software engineer based in Austin, Texas. TouchDesigner, lasers, projection, and whatever else the piece needs.
It comes out of a working engineering practice rather than alongside one — the feedback loops, the timing, the control surfaces are all the same craft as the day job, pointed somewhere less useful and more interesting.
For bookings, collaborations, or a look at the rig: chase.a.terry@gmail.com.
Websites, lighting & consulting — cyberchase.io →