CYBER CHASE

Cyber Chase — Austin, TX

Light that behaves like software.

Audiovisual performance and interactive work: TouchDesigner, lasers, projection, lighting installations, browser games and generative art.

LightLasersProjectionGamesGenerative art
[HERO IMAGE — 16:9 still from the set, ideally mid-laser]
Year[YEAR]
VenueDadageek exhibition, Austin
Runtime20 minutes
MediumTouchDesigner · Laser · Projection
01 — Performance

Four Elements

A twenty-minute immersive set built as a single arc through the four classical elements — Earth into Water into Fire into Air. Each movement had its own visual grammar and its own failure mode, and the transitions were the hard part.

The visuals run on a feedback loop in TouchDesigner: each frame is fed back into itself, warped, and re-lit, so the imagery grows rather than being drawn. Audio drives the warp. Lasers and projection are aimed to occupy the same volume of air, which is what makes the room feel solid rather than screened.

[ADD: what you'd do differently, or the one moment the room reacted to. One specific sentence beats a paragraph of description.]

[DETAIL — Earth or Water]
[DETAIL — laser in haze]
[DETAIL — the TouchDesigner network]
[HERO IMAGE — 16:9 gameplay capture]
Year[YEAR]
MediumThree.js · WebGL
Status[PLAYABLE LINK, OR "prototype"]
02 — Game

Farming simulation

A farming game that runs entirely in the browser — no engine, no build pipeline worth mentioning. Procedural growth systems, persistent save state, and a hand-rolled render loop on top of Three.js.

The interesting part was never the farming. It was making growth feel like it was happening whether or not you were watching: plants advance on a simulated clock, and the world reconciles itself when you come back.

[ADD: a link people can click and play, and one screenshot that shows motion rather than a static field.]

[DETAIL — wide shot]
[DETAIL — growth stages]
[DETAIL — UI or code]
[HERO IMAGE — your third feature. A lighting install or a laser piece is the obvious candidate.]
Year[YEAR]
Medium[MEDIUM]
Where[VENUE OR CLIENT]
03 — [CATEGORY]

[FEATURE TITLE]

[TWO OR THREE PARAGRAPHS. What it was, one technical decision that mattered, and one thing that surprised you. Write it the way you'd explain it to another builder, not to a client.]

[Three features is enough. If you have a fourth that's stronger than one of these, swap it in rather than adding.]

[DETAIL]
[DETAIL]
[DETAIL]

Everything else

Index
[IMG]
Lasers

[LASER STUDY OR RIG]

[YEAR]

[One line. Scanner, optics, control chain — whatever the actual interesting bit was.]

[IMG]
Games

[SMALLER GAME OR PROTOTYPE]

[YEAR]

[One line.]

[IMG]
Art

[GENERATIVE OR STILL WORK]

[YEAR]

[One line.]

[IMG]
Tools

MIDI controller rig

[YEAR]

Hardware control surface mapped to the TouchDesigner network, so a set can be played rather than triggered.

[KEEP THIS LIST SHORT — six to ten entries.]
Anything that grows past a line or two has earned a feature slot above; anything you'd skip past belongs in a folder, not here.

About Cyber Chase

Cyber Chase is the audiovisual and interactive work of Chase Terry, a software engineer based in Austin, Texas. TouchDesigner, lasers, projection, and whatever else the piece needs.

It comes out of a working engineering practice rather than alongside one — the feedback loops, the timing, the control surfaces are all the same craft as the day job, pointed somewhere less useful and more interesting.

For bookings, collaborations, or a look at the rig: chase.a.terry@gmail.com.

Websites, lighting & consulting — cyberchase.io →